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Universe at war earth assault
Universe at war earth assault













universe at war earth assault

In turn, you have to build armies of units to fend theirs off. The individual missions play like they were borrowed from another real-time strategy game's playbook, sending repetitive waves of alien units to attack your base. However, the single-player campaigns fail to capitalize on each faction's uniqueness. With their light and dark modes and ability to produce infinite resources, the Masari are powerhouse beings compared with the other two. In the offensive light mode, units attack farther and harder, while in the defensive dark mode, the Masari gains a protective energy shield with quicker movement and attacks. The uniquely Aztec-modernist Masari can instantly shifts between light and dark modes, affecting attributes of the units and buildings. Their inexpensive, but weak, units allow them to overwhelm their enemies by numbers. Looking like "I, Robot" extras, the Novus build invisible networks of energy streams, which units can use to quickly travel across wide areas. They harness radiation technology that can mutate organic units into zombies or release devastating radioactive clouds. Above is the trailer for the Novus faction, Hierarchy and Masari trailers await you after the jump.The Hierarchy are lumbering wrecking balls capable of using their giant walkers as both siege machines and mobile factories that produce units in mid-combat. Universe at War: Earth Assault is set to his retail on Mafor the Xbox 360. While we're a fan of the PC version, we wonder how the Xbox 360 version will control and what the balance will be when the PC crowd goes head-to-head with the Xbox 360 crowd. The three factions, the Novus, Hierarchy and Masari are completely different in almost every respect and should make re-playability (other than online modes) one of the strongest bullet-points on the retail package. While on the surface UaW:EA seems complex, the Starcraft-esque three-different factions system, showcases the title's simplicity and accessibility. The difference between UaW:EA and other console-ported RTS titles is the inclusion of cross-platform play with the, already released, PC version - a first for a third-party publisher.

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Universe at War: Earth Assault, the upcoming SEGA published and Petroglyph Games developed title, is yet another real-time strategy game being shoehorned into a console control scheme.















Universe at war earth assault